Welcome to my portfolio! I'm a game developer based in Winnipeg, Manitoba.
HeXpunk
Technical Director, Multiplayer Programmer, Gameplay Programmer, Game Designer
HeXpunk is a fast-paced, online multiplayer co-op, third person shooter, that is heavily inspired by left 4 dead. Think left 4 dead, but with magic.
HeXpunk is currently in development with a team of 10 artists and 6 programmers. The development timeline for the game is 4 months, and is expected to release on steam on May 8, 2025.
Made with Unreal, Perforce, Figma
Released May 7, 2025
Collaborators:
Zach Anderstedt Ester Adibrata Fernando Chico Menendez Alex Bacon Quentin Palmisani Sixuan Huang Rain Porayko Steven Laird Denise Gail Severa Anna Froese Kailaash Ravikumar Sophie Burns Angel Gamis Olivier Proulx
Team Lead, Gameplay Programmer, Puzzle Designer, Level Designer, UI Programmer
Alkaline is a story driven 2D Puzzle Platformer where you manipulate gravity to solve puzzles! Alkaline was made from design to release in 6 weeks.
My primary role was Gameplay Programming which involved a lot of puzzle design and level design. We ended up with over 20 levels. I focused on creating a well-paced experience where the player would learn mechanics gradually.
Made with Unity
Released on Nov 15, 2023
Collaborators:
Russell Paredes Zach Gilbert Sophie Burns Denise Severa Sixuan Huang
Lumen is a 3D Puzzle game where the player solves puzzles by bouncing rays of light off mirrors. The game was developed from design to release in 6 weeks
My primary role for Lumen was gameplay programming, and puzzle design. I was responsible for developing the core mechanics of the game.
Made with Unreal, Perforce
Released on March 27, 2024
Collaborators:
Anna Froese Zach Anderstedt Ester Adibrata Angel Gamis Quentin Palmisani
Creative Director, Team Lead, Project Manager, Gameplay Programmer, Level Design, Gameplay Balancing, Game Design
Headrush is a fast-paced, first person shooter where you need to kill to survive.
Think Titanfall 2, but your health is constantly draining, and the only way to replenish it, is through the adrenaline you get from scoring killing blows.
Headrush is a personal passion project that began development over the summer of 2024.