HeXpunk

Technical Director, Multiplayer Programmer, Gameplay Programmer, Game Designer

HeXpunk is a fast-paced, online multiplayer co-op, third person shooter, that is heavily inspired by left 4 dead.
Think left 4 dead, but with magic.

HeXpunk is currently in development with a team of 10 artists and 6 programmers. The development timeline for the game is 4 months, and is expected to release on steam on May 8, 2025.

Made with Unreal, Perforce, Figma

Released May 7, 2025

Collaborators:

Zach Anderstedt
Ester Adibrata
Fernando Chico Menendez
Alex Bacon
Quentin Palmisani
Sixuan Huang
Rain Porayko
Steven Laird
Denise Gail Severa
Anna Froese
Kailaash Ravikumar
Sophie Burns
Angel Gamis
Olivier Proulx

Alkaline

Team Lead, Gameplay Programmer, Puzzle Designer, Level Designer, UI Programmer

Alkaline is a story driven 2D Puzzle Platformer where you manipulate gravity to solve puzzles! Alkaline was made from design to release in 6 weeks.

My primary role was Gameplay Programming which involved a lot of puzzle design and level design. We ended up with over 20 levels. I focused on creating a well-paced experience where the player would learn mechanics gradually.

Made with Unity

Released on Nov 15, 2023

Collaborators:

Russell Paredes
Zach Gilbert
Sophie Burns
Denise Severa
Sixuan Huang

Lumen

Gameplay Programmer, Puzzle Designer

Lumen is a 3D Puzzle game where the player solves puzzles by bouncing rays of light off mirrors.
The game was developed from design to release in 6 weeks

My primary role for Lumen was gameplay programming, and puzzle design. I was responsible for developing the core mechanics of the game.

Made with Unreal, Perforce

Released on March 27, 2024

Collaborators:

Anna Froese
Zach Anderstedt
Ester Adibrata
Angel Gamis
Quentin Palmisani

Headrush

Creative Director, Team Lead, Project Manager, Gameplay Programmer, Level Design, Gameplay Balancing, Game Design

Headrush is a fast-paced, first person shooter where you need to kill to survive.

Think Titanfall 2, but your health is constantly draining, and the only way to replenish it, is through the adrenaline you get from scoring killing blows.

Headrush is a personal passion project that began development over the summer of 2024.

Made with Unreal

In development

Collaborators:

Rain Porayko
Logan Sampson